
import pulpfizz.physics.Material;

/**
 * Created by will
 * Date: Apr 30, 2008 5:08:58 PM
 */
public class PlayerMaterial extends Material {
    PlayerMaterial() {
        super();
        this.setDensity(woodD);
        this.setFriction(woodF);
        this.setRestitution(woodR);
        this.setLinearDamping(this.getFriction());
        this.setAngularDamping(this.getFriction());
    }

    // If this is an overhead view, all Materials will have their
    // friction applied to linear+angular damping.
    private static boolean isOverhead = false;

}
